![]() ProperSave.Data - under this namespace you can find classes used to save some of vanilla data.CurrentSave.GetModdedData("") - use this method to get data that you've saved.Will be overwritten every time game is saved. - current save file, you can access it after OnLoadingStarted.- event, fired when IsLoading set to false (this happens after because this is the last step of loading process).- event, fired when IsLoading set to true (this happens after save file is loaded into memory, before run started).- you can use this to check if run is starting.- you can use this to check if the ProperSave is loading.Here are some things that will help you with that: Once save file is loaded you can get data you've previously saved and apply it anytime you want. You can add attribute from to specify that this public property/field should be ignored on serialization.You can add attribute from to specify custom name for property/field in json file. ![]()
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